 |
What
vehicles will I play with?
Halo's advanced animation and physics
modeling allows for vehicles with detail and realistic behavior never
seen before in a game. The vehicles have moving parts, accurate suspension,
and little blinking brake lights. The human vehicles are mostly metal
and armor, the Covenant vehicles use the Xbox's multitexturing abilities
to shine with iridescence. Most of Halo's vehicles work best when used
cooperatively: One player drives, while another aims the turret, or a
third rides shotgun firing his weapons out the window. It will of course
be possible to hijack enemy vehicles.Because spoilers are enabled, these
entries have additional offensive and defensive gameplay tips.
Some images appear
low-quality; these are processed from magazines or movie files. In some
cases there may be no images of sufficiently geater quality to be worth
linking to. Large images may not match thumbnail.
 |
Warthog: Officially designated
the M12 Light Reconnaissance Vehicle, this jeep forms the backbone
of the human ground forces. It is fast, agile, and armed with a large
chaingun. The Warthog uses Halo's animation system to feature true
4-wheel steering and deformable suspension. Three players can ride
in it: one driving, one in the passenger seat firing a handheld weapon,
and one manning the gun. The Chaingun mounted behind, the M41 light
anti-aircraft gun is (according to the Halo manual) a "three-barreled,
electric-powered linkless, drum-fed weapon." It fires roughly 500
rounds per minute.
- Offense:
- If at all possible, pick up
a gunner. He will make your jeep far more powerful.
- The marines' AI is good enough
to use the gun under nearly any driving conditions. Maneuver
as much as you can to avoid enemy fire and/or get some kills
by running foes down.
- Keep moving at top speed, it
makes the jeep nearly impossible to hit with the Needler or
grenades.
- If the jeep gets a plasma grenade
stuck to it, bail out. The jeep itself is indestructible,
but anyone riding it will probably be killed. If a marine
gets a plasma grenade stuck to himself while riding the jeep,
he will jump out to save his comrades.
- Defense:
- The best way to kill a jeep
is the rocket launcher.
- The jeep stops and accelerates
relatively slowly. Pour on the fire while it can't get away.
- A character on foot is far
more maneuverable than the jeep. Running down a single target
is a lot harder than it looks.
|
 |
Scorpion: Officially designated
the M808B Sorpion Main Battle Tank, this huge tank was nicknamed the
BAT (Big Ass Tank) (before its true name was discovered), and it fits.
It is armed with a large cannon on a swiveling turret and a machine
gun as well. Its tracks tilt to follow the terrain it is driving over.
There is space for up to four characters to ride on its track pods,
as well as a hatch for the driver to climb inside it.
- Offense:
- The cannon is pretty accurate,
but doesn't fire exactly where the reticle is pointing.
- The machine gun is only useful
at very short range.
- If you must stay in one place,
turn the tank away from the enemy and swivel the turret backwards
for shelling, using the tank's body to protect the driver.
- Don't fire the cannon at the
ground too close to the tank, you will kill anyone riding
on the treads and maybe even yourself.
- Defense:
- The tank is the slowest of
all the vehicles, so it's easy to avoid getting run over.
- Aim for the driver. He'll take
more damage than if you just hit the tank.
- Drop grenades in the tank's
path.
- The tank's turret turns quite
slowly. Circle strafe.
|
 |
Pelican: This dropship is used
for insertion and extraction of troops or equipment in the field.
In the game, the player does not actually drive the Pelican, but is
instead ferried around the Halo between missions. It is capable of
VTOL with its swiveling lift jets, and kicks up dust when it hovers.
Most of the Pelicans in the game have distinct names and personalities.
- Offense:
- The Pelican is unarmed, and
the player cannot pilot it.
- Defense:
- The Pelican is unarmed, and
is very good about not dropping Warthogs on characters.
- This vehicle cannot be destroyed.
|
 |
Banshee: A Covenant aircraft.
When parked its roof is almost vertical; it folds down over the pilot
when in use. Its weapons are stored in the two large pods on the front;
it can be seen firing briefly at the end of the third BTV movie. It
carries 1 person, who lies prone under the windshield with his legs
sticking out the back. The most striking feature of the Banshee is
the gorgeous twin contrail it leaves in the air behind it. It is armed
with twin plasma cannons and a Fuel Rod Gun.
- Offense:
- The Fuel Rod Gun has a very
long range. Hover high above your target and carpet-bomb.
- The plasma cannons have quite
a lot of aiming assistance, and can deflect pretty far to
aim where the camera is pointing. Keep up a steady stream
of fire while flying generally at your target and it will
almost always hit.
- It is possible to run people
over with the Banshee, but you'll probably take a lot of damage
while getting close enough to do so.
- Defense:
- When a Banshee flies directly
at you, it is about to fire its plasma guns. Stand your ground,
eat the damage, and put a rocket up its nose.
- If a Banshee swoops low over
you and luck is on your side, you can stick a plasma grenade
to it for a guaranteed kill.
|
 |
Wraith: This covenant mortar
tank attacks by lobbing huge balls of plasma high into the air. It
hovers above the ground, and is quite maneuverable.
- Offense:
- The player cannot drive the
Wraith.
- Defense:
- The Wraith is very good at
aiming around cover. Dodging the shot outright is always preferable.
- The best weapon is the rocket
launcher. After that is bombing by Banshee. Most weapons will
eventually kill it, but it can take a LOT of damage.
|
 |
Ghost: This one-person Covenant
craft behaves like an airborne motorcycle. It is armed with twin plasma
cannons.
- Offense:
- The ghost is capable of strafing.
Use this to your advantage.
- Don't bother trying to run
people over in the Ghost, it's actually quite hard due to
the ground clearance.
- The Ghost is the fastest thing
in the game (save projectile weapons).
- Marines can drive the Ghost.
- If you want to steal a ghost,
aim for the driver. Kill him without blowing up the Ghost
and it's yours.
- Ghosts are indestructible in
multiplayer games.
- Defense:
- The Ghost can't stop or turn
on a dime. Wait for this moment of vulnerability and throw
in a rocket or grenade.
- The Ghost will always be killed
by a plasma grenade, rocket impact, or direct hit from the
Scorpion's cannon.
- If you're fighting a Ghost
from a Warthog or Scorpion, ram it. The Ghost will go flying,
and this will eject the pilot or at least get him out of the
way for a few seconds.
|
 |
Covenant Dropship: This is the
Covenant transport vehicle. Troops ride in the two large pods, and
vehicles can be carried by a sort of forcefield in the middle. The
vehicle is flying to the left in this image.
- Offense:
- The player cannot pilot the
Covenant dropship.
- Defense:
- This vehicle cannot be destroyed.
- The Covenant dropship is armed
with a powerful cannon equivalent to the one mounted on the
Shade. It will return fire if the ship is attacked. On higher
difficulties, it will also provide covering fire for its troops.
- Defense:
- Troops ride in the two long
pods. When they prepare to disembark, throw a grenade along
the side of the ship. They will jump out right on top of it.
- The jeep can't collide with
the Covenant dropship, it will pass right under/through it.
This is especially useful on level 2.
|
 |
Shade: These Covenant gun turrets
can be found scattered around the fields of combat. They can be used
by either race, or uprooted and thrown around by nearby explosions.
- Offense:
- Shades never run out of ammo
or overheat. Pour it on.
- The Flood sometimes have trouble
attacking Shades.
- Defense:
- Shades are stationary, and
as such extremely vulnerable to grenades and rockets.
- When using the sniper rifle
against a Shade head-on, the turret's console will block most
shots. Aim for the gaps in the side where the operator's arms
are visible, or just above the console (the crosshair will
turn blue, but you should hit anyway).
|
 |
Bumblebee: These small pods
are the emergency lifeboats of the Pillar of Autumn. They are equipped
with storage lockers, seating for eight evacuees plus pilot, and an
aerobraking system.
- Offense:
- The Bumblebee cannot be piloted
by the player
- Defense:
- The Bumblebee is unarmed.
|
 |
Longsword: The Pillar of Autumn
carries a squadron of Longsword-class space superiority fighters.
They can be spotted escorting her during Halo's opening sequence.
- Offense:
- The Longsword cannot be piloted
by the player.
- Defense:
- The Longsword was designed
for space combat and as such would not be used to attack a
lone soldier like yourself.
|
 |
The SCS Pillar of Autumn:
The Pillar of Autumn is a
kilometer of hope. The only piece of Halcyon-class hardware between
Earth and those bastards that want you and billions like you dead.
--Joseph Staten, Halo designer
The Pillar of Autumn is the ship that brings you to the Halo system,
fleeing the destruction of Reach and the wrath of the Covenant fleet.
It is forced to crash on the Halo, thus setting the events of the
game in motion.
- Offense:
- Cortana has direct or indirect
control of all of the Pillar of Autumn's systems, including
the weapons. She's good at her job, let her do it.
- Defense:
- The ship is in no condition
to be attacking anyone during the game.
|
|